In nowadays,various applications satisfying every kind of audience are available on the market. However, applications must to go through a process in order to be assure that functions properly and to check if serves the purposes that have been created for before you release it to the outside world.
The way to confirm this is by using PROTOTYPING AND TESTING.
Before you start prototyping you must go though some important steps.
- First you must break up the project into small parts so as it will be easier for you to manage the whole thing and to concentrate on a specific problem. You are going to get a clear view of the problem.
- You have to inform your organization about it and to let them know some fundamentals and regulations that they have to take into consideration in the process.
- You are the one that have to stand up on these fundamentals first, you must to listen and respect your clients’s opinions and then your collaborators will follow.
- Explain the process to your collaborators using simple language and use examples that they are already familiar with so that will focus on the process and not on the terminology.
- It is important to create a lighthearted atmosphere among the group so that they will be able to discuss anything without feeling stupid.
- And last is to have a spacious place where your group is going to work and supply them with anything that you might fell is important for prototyping.
Continuing to prototyping you must to know that there different types of prototypes.
- The “Low-fidelity” is the fastest and easiest way to prototype something. You just draw quick sketches to create mock-ups of your design concepts and then you getting feedback from your clients. The only materials that you need are a pen or a pencil , post-its and a sketchbook.
- The “Just-good-enough fidelity” is exactly the same as the “low-fidelity”. Such as prototypes you create them at the beginning of the process. Showing low visual quality prototype to the users will be able to understand what is the concept and that is not the final idea. The result from this will be to get useful feedback from them.
- The “High-fidelity” is the next stage that comes after “low-fidelity” and “just-good-enough fidelity”. Contrary to the other two types, this one is time-consuming and more realistic. Usually, people can be confuse thinking that this is the final stage. To produce a “high-fidelity” prototype you have to use application-simulation tools that will allow you to drop and drag widgets to create your prototype. The material that you need for this one is a computer.
There is no right or wrong of what type of prototype you are going to use, it depends from the project that will assign to you and from the client. However, the best way is to start with a “just-good-enough fidelity” that is not time consuming and then after getting feedback from the user move to “high-fidelity” which is a more complicate procedure.